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How to get adobe flash on dsi
How to get adobe flash on dsi










how to get adobe flash on dsi how to get adobe flash on dsi

It's half the speed of the industry standard but it's also kind of like a golden speed for people who aren't amazing at it. I suggest starting at something like 12fps. Keyframes are the key moments, inbetweens are the motions that connect them, and lines are you know, not sketches. You may have even seen stuff made in it, especially by Kekeflipnote, who does most of his stuff in Flipnote DSi/3DS and a bit in TVPaint for pc (but that's a paid program, which is why I didn't suggest it.)Īnd as for actual animation tips, you should work in this order (or something like it): Keyframes, then inbetweens, then lines, then coloring, then shading and extra stuff. If you don't actually have a 3DS or 2DS then you can just ignore this, but I've done all of my animation in it and it's really simple to grasp. Its predecessor, Flipnote Studio for DSi, was really big during 2008-2013. And it has no proper sound support yet which is really important to me.Īnd if you want the lowest of the low (in terms of how simple and easy it is to grasp) there's Flipnote Studio 3D for the Nintendo 3DS family. Honestly this was advertised to me as "flipnote for pc" but I found it kind of confusing the navigate. You can't do things like motion tweening with it I think, but that's not too important.Īn even simpler program would be TupiTube, which is pretty straightforward, but I think it's vector-based. (It even supports sound tracks!) You can find tutorials online on how to get started using it, I actually plan on starting out with it today. You can also use Krita, a free raster art program like FireAlpaca but with actual dedicated and stable animation support. As a long time FireAlpaca user I would definitely suggest NOT using it, as it has the most basic onion skin ever and you can't tweak it.












How to get adobe flash on dsi